This post has been originally commissioned for SketchBook Weblog in 2022. After the site's migration, the original is no longer available, but you can still access the content hither. Enjoy!

Angels and demons, dragons and griffins, they all have ane matter in common—they have wings and they tin fly. Flight creatures are incredibly cute, but they're likewise quite hard to describe. How are wings constructed? How do they piece of work? How to describe all these feathers and the membrane? How to make the animal really wing, and non just flap its wings chaotically? In this tutorial I will show you it all, and you'll likewise have a take chances to animate your grapheme!

Yous may also be interested in my newest tutorial about animative wings.

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The Anatomy of a Bird Wing

Permit'southward start with a diagram y'all might take seen earlier—the comparison of bones in a man arm and a bird fly. The similarities between them are very important to understand, because a wing is nothing else just a specialized arm with feathers sticking from information technology. They accept the aforementioned joints, so yous can simulate a motion of a wing by moving your arms.

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Powerful chest muscles are required for an agile flight, and in birds these muscles are attached to a modified version of the sternum, called a keel. Why am I talking near it? Considering wings are not only "planes of feathers"—they're a whole structure growing from the torso in a special, non-random way. Go on it in mind when designing winged creatures.

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The feathers' pattern seem complex and hard to memorize, just once you sympathise the specific layers, you'll have no problems with it. Then let's tackle them one by 1.

The primary feathers (likewise called primaries) are attached to the "hand". They're long and strong, and some of them may be slotted—cut for a better maneuverability. No matter how long the fly, there's usually x of these feathers.

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Primaries prevarication 1 upon each other, and this overlapping can be seen when they're backlit—two layers of plume will be darker than ane.

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The "hand" bones are mostly merged, but they have some limited range of motility.

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Let's take a look at secondary feathers (secondaries) now. They're wider than primaries and they're never slotted. They seem to go to an opposite direction too, enveloping the elbow and turning towards the body at that indicate. The number of these feathers depend on the length of the wing.

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When wings are being folded, the feathers overlap each other following a rhythm of folding. When the bird keeps its wings shut to the torso, primaries are hidden under secondaries.

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Both primaries and secondaries are covered with greater coverts. They're like a smaller version of the feathers they encompass. Each side of wing has its own layer of them, and then this expanse will stay dark, even when the wing is backlit.

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The "thumb" has its ain cluster of feathers, called alula. Information technology's visible on the meridian side only.

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Only like a normal pollex, alula can move, though not very much. It can exist helpful in some precise maneuvers.

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The shoulder and the wrist are connected with a tendon, and the whole area hither is covered with pare. A lot of tiny feathers are fastened to this peel: they're called lesser coverts. On top of the wing median secondary coverts can as well be found, just you tin make them a function of bottom coverts in your drawing.

On the underside of the wing these feathers are very soft and almost non-distinguishable. You can sketch them quickly, leaving merely a suggestion of feathers.

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Y'all can see at that place'south withal some space betwixt the wing and the body. It's filled with scapulars (feathers growing from the surface area of shoulder blade), the drapery (a "cape" of feathers covering the back), and, on the underside, the axillaries (also called tertials, but they're non truthful flying feathers. They grow from the armpit area).

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How to Draw Bird Wings Footstep by Step

All this theory tin be easily translated into a drawing. Kickoff by sketching a line that will ascertain the front edge of the wing. This volition permit you lot create a basic pose for the wings without caring about the bones yet. Don't make the hand area whatsoever longer than the level of primary coverts.

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Now you can add together the arm and the forearm. Anatomically, they should exist nearly equal in length, but usually a half of the arm is subconscious in the body, so you tin make it much shorter for simplicity's sake.

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At present draw the longest primary feather. It's ordinarily somewhere in the center.

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Outline the edge of the primaries, as if they got shorter when getting close to the tip of the finger.

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Describe the length of the secondaries at the elbow. Make information technology facing the body.

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Outline the secondaries, along with this characteristic rounding most the torso.

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Time for the actual feathers. Get-go the primaries…

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… then the secondaries. Observe the characteristic rhythm!

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Finally, cover the feathers with the greater and bottom coverts, and add together the alula.

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The wing is fully synthetic! At present you lot but need to draw the actual feathers on this base. It'south practiced to start from the meridian:

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When you draw the row of feathers, keep in mind which side you're drawing. Start cartoon the closest to the trunk on the upperwing, and the uttermost from it on the underwing.

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Don't make the feathers completely round. They should make swell rows together.

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Secondaries tin can be drawn the same style. Keep in mind they're big and overlapping, so if you desire to draw the rachis, don't place it in the heart of each feather.

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Slotted feathers can exist drawn by post-obit the rhythm…

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… and then adding long, narrow tips to a part of the feathers.

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The fly is washed!

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Common Mistakes

Most mistakes in drawing come from trying to describe from retention something you don't quite call back (and not wanting to utilise a reference). Stylization is i thing, but if you were going for realism and failed, this is not style—it's a mistake. Permit's see what's wrong with these wings.

  • Zero anatomy—no arm, forearm and hand can be found.
  • The wing is simply glued to the body with i point.
  • The feathers look similar random scales—they seem to be fastened to each other/some surface beneath.
  • The feathers are all sharply pointed.
  • The surface can't push air efficiently—there's a hole between the "primaries" and the trunk.

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  • At that place's some anatomy to the wing, simply at that place's no tendon between the shoulder and the wrist, creating a pigsty and making the wings less efficient at pushing air.
  • The feathers don't overlap at all—air would go easily betwixt them.
  • It's non articulate where the feathers grow from—there's no primaries or secondaries.
  • The last plume is the longest, which would hurt the maneuverability.

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How to Animate a Flying Bird and Draw Wings in Motion

The pose of wings is dictated by their role and the current action. If y'all desire to draw wings in all poses from imagination, you need to understand the whole process of flying and how wings make it possible. Looking at a photo of a flying bird as a reference is but a temporary solution, and memorizing a few poses volition limit your creativity as well. The best manner to understand the rules of flight is to create your own animation, step by step, to see exactly how the wing moves and changes shape in the procedure.

How to create your own animation? You can use the FlipBook characteristic of SketchBook Pro. Here's a quick introduction. Go to File > New FlipBook > New Empty FlipBook. Choose a resolution, a low frame rate, and 11 for the Number of frames.

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FlipBook is extremely uncomplicated and intuitive, so you lot may not even need this, only here'due south a quick explanation of the functions in example yous're confused:

  • You can adjust the start frame (ane) and end frame (2) of your blitheness, as well every bit the overall number of frames (3).
  • You lot can add a new frame past clicking this button (four).
  • Yous tin meet a ghost of previous (5) and later (6) frames to keep your blitheness smooth. You can also decide how many ghosts you lot desire to come across by changing the numbers next to the buttons.
  • You can play the animation by pressing this button (7) or pressing Enter.

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Permit's breathing the wings now! Since they move in iii dimensions, I'm going to present four views at in one case, so that you could meet exactly what happens. Experience free to choose whatever of them for your blitheness. You can employ your own arms every bit a reference to visualize what I'yard describing.

Flying is all about pushing the air down, so this is where nosotros outset. The wings are straightened and flat, set to begin the downstroke stage. All the feathers make a continuous surface without any gaps.

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The wings are pushing the air down…

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… lower and lower…

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… until they get completely flat on the level of the body.

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This was the easy function. At present the deep downstroke begins. The bird moves the wings downwards… and forward!

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In the last step of downstroke the wings are straightened under the bird's body.

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When at that place's nada more than to push, the wings must be brought back up for another downstroke. This must be done fast, because the bird is really falling a little during the upstroke. That'due south why the bird is folding the wings on the style upwards, to reduce air resistance. This is the role where individual main feathers can be spread likewise—additional gaps assistance!

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Notice how the wings are kept equally close to the body as possible.

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The wings are being unfolded function by office—first secondaries become to their straightened position, so primaries.

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Finally, the primaries are straightened as well and the bird is ready for some other downstroke!

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And here's a whole animation:

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Notice the difference between the slow downstroke (pushing air) and quick upstroke (coming back as fast equally possible)

Every flight cycle doesn't look the same. Smaller wings volition flap faster, with more extreme positions (deep down, far up, folded close to the body), but they will as well require less pushing forrard. Large wings push more strongly forward, merely they likewise accept less extreme positions during the process.

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At present you know the theory backside the bird wings, but theory is not enough! Take your time to exam what you lot have learned by drawing simplified wings from many different references. There are 3 exercises you tin try here:

  • Create a montage of many references, lower their opacity, and describe on top of them.
  • Expect at a reference and try to draw the same pose using simplified wings.
  • Look at a reference, hibernate information technology, and draw the pose from memory. Then check the reference once again to see what you got right and what incorrect. Try once again.

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The Anatomy of a Bat Wing

Simply birds aren't the only flight creatures on Earth. Let's take a wait at the only truly flying mammals: bats.

Because bats are mammals, they're more similar to humans than birds. Their wings are actually elongated fingers with a membrane in between. The membrane is besides connected to the hind limb, then that information technology can exist actively stretched.

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The chest of a bat is likewise similar to a human breast. It's simply much bigger in terms of proportion. In opposition to birds, bat can flap their wings past moving whole shoulders, not but arms (notice the clavicles and their potential range of motion).

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The membrane is one piece od skin, only for our purposes we can distinguish special areas of stretching. By drawing "stretching lines" in these areas yous'll make the wings look detailed very quickly.

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How to Draw Bat Wings Step by Step

Bat wings are pretty like shooting fish in a barrel to draw one time you know their structure. Start with the border of the wing and stop it with a thumb. This will let you define the general position of the wing.

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Create a long triangle to draw the whole arm.

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Now draw the fingers, role by part:

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This part is the thinnest and the most flexible.

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Don't forget to connect the membrane with the legs.

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Terminate the outline of the membrane. Detect the gentle arcs betwixt the fingers.

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Finish the cartoon past adding the details.

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Common Mistakes

Many artists draw membranous wings wrong, stating that if they're demon wings/dragon wings so nobody knows what they should wait similar. However, after this tutorial you lot should already know that wings are not just a ornament—they have a sure office and their shape reflects that role. Again, cartoon decorative wings is not a mistake in itself, but if you want to describe realistically, here'southward what you lot must avoid:

  • The wings is glued to the trunk with 1 betoken.
  • There'southward no arm, nonetheless there are and then many fingers!
  • There's a hole between the wing surface and the body.
  • The fingers have no joints, so they can't bend (or they curve passively, similar feathers).

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  • In that location's no membrane between the shoulder and the wrist—the wing is less efficient at pushing air.
  • The arm is too heavily muscled, killing the air resistance.
  • The membrane is deeply cut, which lowers its surface.
  • There's a useless finger sticking out of the elbow, replacing the leg of a bat. If you want more control over the base of the wing, a simple spike coming from the shoulder would be a improve idea.
  • The fingers are thicker than necessary, making the fly needlessly heavy and rigid.

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How to Animate a Flying Bat and Draw Wings in Motion

Bird or bat, their flight is still about pushing the air, and the whole process looks pretty like. Yet, a bat's fingers are far more flexible than bird'south feathers, so they accept an active part in the process. Also, while birds flap with their whole artillery, bats flap with their fingers instead. Let'southward take a closer look.

Bats flap their wings faster and more continuously and so birds (they're not too good at gliding), so wings are not brought too far over the back at the beginning of the downstroke—the flaps are shallow and quick. In this footstep the fingers are outstretched to enlarge the area of the membrane.

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So far so good—no different than in birds.

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Discover that the wings go forward much sooner!

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While the wings go down and forward, the fingers rotate down as well, creating more lift—this is what birds cannot do with their immobile feathers! Likewise, notice how each phalange (finger os) moves individually within its limits—that's why it's so of import to draw them separately and not as simple long lines bending similar feathers.

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Hither we have the end of the shallow downstroke—no need to push any further, because the bat is able to generate some more lift during the upstroke too.

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Fourth dimension for the upstroke. Just similar with the birds, the bat is folding its wings on the mode up, merely in a more precise way—phalange after phalange. This manner the upper part of the wing goes up, while the lower 1 keeps on pushing. For this to work, the surface of the wing must be facing frontward every bit long as possible.

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Notice how the tips of fingers keep pointing forrard, fifty-fifty when the whole wing is going back.

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Finally, the whole wing gets straightened, phalange later phalange, from the base to the tips, to create a flat surface for another downstroke.

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Hither'south the whole animation. Can yous see the difference?

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Again, regular practise is needed to draw bat wings from imagination. Use the same exercises I described for birds.

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In that location's simply one way to learn how to draw bat wings—by drawing bat wings!

How to Draw Wings Footstep by Step

OK, that was theory. But how to actually describe wings? Permit me evidence y'all how I do it, and feel free to create your own method from what you lot learn.

Footstep ane

I've prepared the bodies of a few creatures that I want to add wings to: an affections, a demon, a bird, a dragon, and a bat. For the sake of this presentation they're finished drawings, but normally I would describe them forth with the wings—this way I could change the pose of the body if the wings turned out to require it.

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Pace 2

Showtime with a very general pose of the wings. Showtime sketch a direction, and so bend the wings according to the stage of flight they are in. As you know at present, downstroke and upstroke are very dissimilar!

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Can yous tell which of the creatures are in the downstroke phase, and which in the upstroke?

Pace three

Add the arms. Make sure yous follow the perspective of the body.

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Stride 4

Describe the long primaries (in case of feathered wings) and the fingers (in example of membranous wings). Again, perspective is very important here. If you're having problems with this step, it may mean yous need to spend some more than time practicing perspective.

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Step five

Draw a line from the elbow pointing towards the body. These lines really help with perspective.

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Footstep 6

Describe the finger joints in the bleary wings, and the outline of primaries in the feathered wings.

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Step 7

Add the secondaries and the membrane.

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Step viii

Sketch the direction of the feathers, and add some volume to the arms in membranous wings.

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Step 9

FInally, finish the drawing with all the details.

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That's All!

I've shown you how bird and bat wings are constructed, and how to draw wings in flight. But before you go straight to all your angels and dragons, accept your time to practice drawing real birds and real bats—different sizes, different species, different poses. This is the but manner to draw from imagination, without having to come back here all the time for a reference. Though, I won't mind if yous practice!